Her father stood on the first of the three stairs that led down from the portal, unmoving. The scales of his face had grown paler around the edges, but Clanless Mehen still looked as if he could wrestle down a dire bear himself. His familiar well-worn armour was gone, replaced by violet-tinted scale armour with bright silvery tracings. There was a blazon on his arm as well, the mark of some foreign house. The sword at his back was the same, though, the one he had carried since even before he had found the twins left in swaddling at the gates of Arush Vayem. Father’s face was a skill she’d been fortunate to learn. A human who couldn’t spot the shift of her eyes or Havilar’s would certainly see only the indifference of a dragon in Clanless Mehen’s face. But the shift of scales, the arch of a ridge, the set of his eyes, the gape of his teeth— her father’s face spoke volumes. But every scale of it, this time, seemed completely still— the indifference of a dragon, even to Farideh.
—Erin M. Evans, The Adversary
Born of dragons, as their name proclaims, the Dragonborn walk proudly through a world that greets them with fearful incomprehension. Shaped by Draconic gods or the dragons themselves, Dragonborn originally hatched from dragon eggs as a unique race, combining
the best attributes of dragons and humanoids. Some Dragonborn are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life.
Dragonborn Traits – Building a character
Your draconic heritage manifests in a variety of traits you share with other Dragonborn:
Ability Score Increase. Your Strength score increases by 2, and your Charisma score increases by 1.
Age. Young Dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.
Alignment. Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil. Most Dragonborn are good, but those who side with Darkness can be terrible villains.
Size. Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Draconic Ancestry. You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Breath Weapon. You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage
increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Damage Resistance. You have resistance to the damage type associated with your draconic ancestry.
Languages. You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
|Dragon||Damage Type||Breath Weapon|
|Black||Acid||5 by 30 ft. line (Dex. save)|
|Blue||Lightning||5 by 30 ft. line (Dex. save)|
|Brass||Fire||5 by 30 ft. line (Dex. save)|
|Bronze||Lightning||5 by 30 ft. line (Dex. save)|
|Copper||Acid||5 by 30 ft. line (Dex. save)|
|Gold||Fire||15 ft. cone (Dex. save)|
|Green||Poison||15 ft. cone (Con. save)|
|Red||Fire||15 ft. cone (Dex. save)|
|Silver||Cold||15 ft. cone (Con. save)|
|White||Cold||15 ft. cone (Con. save)|
When building a Dragonborn character, you have the choice of coming from one of the following Factions:
Ability Score Increase. Your Charisma score decreases by 1, and your Dexterity score increases by 1, and your Constitution score increases by 1.
Interaction with the outside world. You are Despised by The States of Bacot, and Disliked by The Weyr. You are Warm to other Outcaste.
The States of Bacot:
Ability Score Increase. Your Strength score increases by 1, and your Charisma score increases by 1.
Interaction with the outside world. You are Loved by The States of Bacot, and Liked by The Weyr. You are Despised by Dragonborn Outcaste, and Disliked by other Outcaste.
Ability Score Increase. Your Constitution score increases by 2.
Interaction with the outside world. You are Warm to The States of Bacot, and Liked by The Weyr. You are Disliked by Outcaste.
The Dragonborn worship their Dragon Overlords
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