“Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven friend. In spite of the added discomfort, the dwarf’s long, pointed, often-broken nose and grey-streaked though still-fiery red beard came as a welcome sight to Drizzt. “Knew I’d find ye in trouble if I came out an’ looked for ye!"
—R. A . Salvatore, The Crystal Shard
Lands rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.
Dwarven Traits – Building a character
Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature:
Ability Score Increase. Your Constitution score increases by 2.
Age. Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
Alignment. Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.
Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armour.
Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.
Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, throwing hammer, and warhammer.
Tool Proficiency. You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
When building a Dwarven Character, you have the choice of coming from one of the following Factions:
Ability Score Increase. Your Dexterity score increases by 1.
Interaction with the outside world. You are Despised by The Ancestors, and Despised by The Obsidian Guard.You are Liked by other Outcaste. You are Warm to all other Factions.
Ability Score Increase. Your Charisma score increases by 1, and your Intelligence score increases by 1.
Interaction with the outside world. You are Loved by The Ancestors, and Warm to The Obsidian Guard. You are Despised by Outcaste. You are Unsure to all other Factions.
The Obsidian Guard
Ability Score Increase. Your Dexterity score increases by 3. and your Constitution score decreases by 1.
Interaction with the outside world. You are Loved by The Ancestors, and Loved by The Obsidian Guard. You are Despised by Outcaste. You are Unsure to all other Factions.
The Dwarves worship the Norse Pantheon of Gods
Return to Main Page